test

2010年2月5日 星期五

Creating polygon primitives

http://www.cgonlinetutorials.com/tutorials/joy-stick.html

F can move objects to the center of the screen.

Create/ Polygon Primitives/ Sphere, Cube, Cylinder, Cone, Plane, Torus, Prism, Pyramid, Pipe, Helis, Soccer Ball, Platonic Solids

Interactive Creation: You can position and scale primitives as you create them using your mouse, without having to use transformation tools.

Exit on Completion: This option interacts with Interactive Creation. When Exit on Completion is turned on, you must select a primitive type again in order to create another primitive. When this option is turned off, you can interactively create multiple primitives of the same type, until you select another tool.

Create / PolygonPrimitves / Interactive Creation 打勾取消
建模產生物件得方式變的要拖拉,以前產生在座標中心的方式,接下來還是都要去改變他的設定值,這樣來說就多了兩道手續(有後度的物件,而且都還要切換視窗)

0 意見:


Free Blogger Templates by Isnaini Dot Com and Archithings. Powered by Blogger